I've been looking forward to Crysis for a long time. As the spiritual sequel to Far Cry, one of my all time fave games, it's obviously and exciting prospect. But now, with all my attention focussed on Crysis, I've been totally blind-sided by FarCry 2, the ACTUAL sequel to FarCry.
First off, a little history. Crytek and Ubisoft parted after farCry, for whatever reason (i'm going to go with endless cheap knock-off sequels to far-cry that sucked). Ubisoft kept the brand name, and Crytek took their engine and redeveloped it for another tropical shooter, Crysis. Meanwhile, ubisoft seemingly continued with the trend of cheap knock-off sequels, announcing FarCry 2 to very little fanfare and a bit of skepticism.
However, it seems now that the team put together for FarCry 2 took a good long look at everything that made the first far cry great, ignored all the shitty sequels, and threw away all the stuff that made FarCry a bit stupid at times.
At the Leipzig Games Show (which I'm SO going to next year – if i can get in) They demoed FC2 behind closed doors, with no video equipment allowed. Here's some of the sexy details, via Joystiq.
- They've chucked all the stupid stuff – namely the Mutants – And they've kept what made it a great game, (at least up to about the third or fourth level).
- Immersive Gameplay, Realism and Exotic Settings.
- This time around, it's set in the african savannah rather than on a tropical island (because everyone's doing tropical islands now).
- The world is 50 sq. km, unrestricted (go anywhere) with no load times.
- Jungles are all procedurally generated, interactive, and full of destructible trees (all the rage these days).
- The player's map is in-world so when you pull it out you need to find good light to read it.
- The map shows 1 sq. km, or 1% of the world. 1%!.
- No health packs, instead they'll have 60+ first aid techniques you can do (more on that later)
- Full Day / Night cycle and weather system. Wind will affect fire, windmills, and trees but probably not bullets.
- Weapons : You buy weapons in the game from arms dealers. There are about thirty weapons in the game.
Some stuff that happened in the demo.
He crashes the vehicle, gets out, shoots his way through some shacks to take cover. They're looking for him and say, "Let's cut his fucking eyes out."
He's wounded so he uses a knife to pull out a bullet from his leg. No health packs. In the final game they'll have over 60 animations for first-aid.
The truck flattened a row of grass on it's way in. It's not pretending to blow in the wind, it's "real" and they can render it off to the horizon.
You can pick up ammo from ammo piles, but they're real too. He shoots it and hundreds of bullets start flying around.
They have a real-time day/night cycle. He shows the sun coming up (in the East of course), shows the light coming through the trees (God rays!). He shoots some tree branches off, more light comes through, the tree's shadows change.
The skybox is not a texture, those are procedural clouds. He's created a storm, the clouds change, the wind is blowing the grass and the trees. Trees are actually losing branches. Particles from an explosion are blown away in the wind as well.
There are no super powers or mutant powers or anything. You can't turn on storms. They'll take control of the weather system at times to emphasize events, make them feel more cinematic.
he shoots a building full of ammo with a rocket launcher and the whole building explodes in a chain reaction, tires fly everywhere.
Somebody asked about ricochets and he happily answers showing an example. RPGs can bounce, but it's dangerous. One explodes too close and he reaches over his arm to put out a fire. Audience claps!
While the RPG is his 2nd favorite weapon, the flame thrower is his first. He lights a tree on fire at the bottom, and watches as the entire thing lights up on its own.
He shoots a guy in the leg, and everyone scatters. Of course, since he's not dead, another comes out to help him and, sure enough, he gets shot. THe audience loves it.
Uh oh, they're after him! He dies, and his friend Marty is there to drag him to safety. If he killed Marty previously, he'd be dead right now. Marty is in the open, and he can be killed just like any other character. Marty left all of his guns on the ground so we've got to find another weapon. The fire he started before has spread even wider.
"Normally when I do this demo it's a little shorter so it's starting to get dark." He lights some stuff on fire to give us more light. You can use fire to also help control fights.
He climbs into a dune buggy (!) and speeds away, intentionally crashing it into a tree and climbs into a hang-glider. "It wouldn't be FarCry without a hang-glider."
"What's it like hang-gliding in a storm?" "not implemented is what it's like." Laughs.
In short, this game sounds like it's building up to be as revolutionary as the original, even without the original team.

