Archive for category games

Far Cry 2 – the inconvenient truth

yeah I used the same inconvenient truth joke everyone keeps using, get over it.

Far Cry 2 is starting to piss me off, because I can't go anywhere on the map without being attacked about 6 times by the guys at checkpoints.

A (very) simple mod would fix this problem. Either the checkpoint spawn points could be removed, or more ideally the guys manning them could be replaced with those faction type guys from Pala. This would be ideal. You'd pass through the majority of checkpoints unharmed, or you might go through too fast and run over a guy, incurring the wrath of the other soldiers.

Unfortunately, Ubisoft didn't see fit to release a Dunia SDK, and therefore no mods can be created. There is a map editor, so its possible someone could edit the game files and remove all the spawn points, but this wouldnt be distributable since it would a) be huge, and b) consititute a pirated copy of the game.

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28 Games Later – still no closer to a decent film

Bit-tech has an article listing 28 (TWENTY EIGHT!!!) games currently being adapted to films. Here is that list replicated, but with my witty/dumb comments.

Cold Fear (2008)
Is that the thing on the boat? That sucked. Although I've seen films with worse plots.

Fear Effect (2008)
Nope. Don't remember that game.

Area 51 (2009)
Game Plot – There are aliens in area 51, shoot them.
Film Plot. There are aliens in Area 51. Watch someone who was in Smallville or Stargate SG1 shoot at them, and eventually escape.

Castlevania (2009)
How does one make a platform film? This will be interesting.

Clock Tower (2009)
Is this a game? A building perhaps, but surely not a game!

Halo (2009)
I thought this was cancelled? Werent there rumours Peter Jackson was to direct then the whole thing went belly up?

Kane & Lynch (2009)
Bank robbers usually make for good film material, but I think the game origin negates that.

The Legend of Spyro (2009)
Cartoon maybe….

Metal Gear Solid (2009)
this could be interesting… a nice anime film of it would be better

Onimusha (2009)
This one is CGI, probably the only genre that suits the game-to-film fiasco

Sabotage 1943 (2009)
Again, I've yet to hear of it.

Street Fighter: The Legend of Chun-Li (2009)
Anime? God I hope so.

Spy Hunter (2009)
Cock Hunter.

The Suffering (2009)
The Audience will do all the suffering (LOL I AM SO FUNNY)

Tekken (2009)
Sweet Zombie Jesus. A StreetFighter, a DOA and Two Mortal Kombat films later and they still haven't learned. Wake up hollywood suits – you can't just take every popular game and turn it into a film!

Warcraft (2009)
How would this even work?

Bioshock (2010)
I used to whinge about how bioshock could suck as a film, but its the only one on the list so far with any potential!

Broken Sword: The Shadow of the Templars (2010)
Or maybe it isn't….

Driver (2010)
Starring Jason Statham, being apparently the only actor left who can drive.

Earthworm Jim (2010)
There was an earthworm Jim cartoon I think, but I'm guessing this would be a guy-in-a-suit movie like those hilarious Martin Lawrence capers.

Gears of War (2010)
If we can successful offload that wankbag Cliffy B onto the film industry, the unavoidably awful film that results will have been worth it.

God of War (2010)
starring Brendan Fraser. Probably. Did anyone see him drunk on the Graham Norton show the other night?

Joust (2010)
Or 'A Knights Tale, The Game' The Movie. Except without Heath Ledger obviously.

King of Fighters (2010)
See 'Tekken'

Mortal Kombat (2010)
OMFG See Tekken Already

Prince of Persia: The Sands of Time (2010)
Is this with Jake Gylenhall? did he read the script at all? Hey that rhymes!

Resident Evil 4 (2010)
I have a funny story for this one. My friends 7 year old cousin has ADD, and he loved Resident Evil. After he saw it, he started writing the script for a sequel. Well, to be honest he was more drawing page after page of men shooting dogs, but apparently thats what happened in the first one. Anyway. When the second one came out, I read a review that stated that the script was so convoluted that it appeared 'to have been written by a 7 year old with ADD'. I can only assume the kid sent in his pages of canine hatred and they actually used it.

Splinter Cell (2010)
Has some potential, in a kind of a Tom Clancy writes Jason Bourne kind of way.

World of Warcraft (2011)
Wait. Wait wait wait. They're making a WoW film seperately to a Warcraft film? Oh wait!  Maybe the i film will go straight to DVD, but you'll only be able to download the WoW film.

I am shocked. Shocked! Well I'm not that shocked. Hollywood is all about the dosh, and all these films rely on the same principle. Trick just enough people who played the game into going to see it to make the costs back, and hopefully a get a few quid more out of them.

So what games would make for good films? It's hard to say. I could take the moral high ground and say that there simply arent ANY games that translate to the screen properly, but then again I feel like Monkey Island would have made a cracking film, if only the guys who made Pirates of the Caribbean hadn't stolen most of the plot and characters from it.

And now that I think of it, there are a few others that would have worked.

Indiana Jones and the Fate of Atlantis – anything would be better than the Crystal Skull. This could have come close to Crusade.
(the argument here of course, is that this wouldn't be a movie of a game, but simply a sequel to an existing film, on which the game is based)
Crimson Skies – either the PC original or the Xbox sequel. But again, Sky Captain pretty much stole its thunder.
Grim Fandango – it might be quite beetlejuice-ical, but that would be no bad thing.

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Far Cry 2 Kicks Ass

For all the reasons you've read already. There's nothing I can really add to the wealth of online reviews out there. I loved Far Cry (unlike most people) but it was seriously flawed. Far Cry 2 has corrected these flaws. ALL of them. Just for fun, lets do a list.

- No stupid plot involving mutants and invisible freaks
- Voice acting that doesn't make you laugh / grit teeth / want to stab yourself
- No more unrealistic weaponry
- No more stupid banter from AI bad guys

More than that, Far Cry 2 corrects many flaws of FPS games in general. It does things right that so many have failed to do.

- No more load times. The only loading screen is when you start the game
this is a godsend. I can't stand the action being interrupted by load screens. I hate them. they should have been eliminated when we moved to CD-ROM
– More realistic health kits
ok sometimes pulling a bullet out of your wrist involves a little more hoopla than we see here, but its certainly a start
- Hands
A few games have started to do this, but Far Cry 2 has done it better than most. Picking things up is almost fun.

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Top 10 Up and Coming (and some current) games

yes, another top 10 list. This is more for me really, looking forward to a lot of stuff at the mo

Coming Soon
Fallout 3, Dead Space, GTA IV, Left 4 Dead, HL2 : Ep3, Mirror's Edge

Here already
FarCry 2, Stalker : Clear Sky

A Long Way Off
Deus Ex 3, DNF, Rage, Borderlands, Fable 2 (on PC), Operation Flashpoint 2

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Far Cry 2 – 74%

No, it's not the review score I'm giving it. I haven't even played the damn game yet.

I bought it on steam 5 days ago to avoid the SecureRom bullshit (and added paddy tax) that comes with the boxed version.

It's currently trundling along at 10.5 KB/s, at around 74%, up from 68% yesterday.

I've been downloading it for 5 fucking days.

I've blogged in the past about how convenient steam is, about how it brings something to the table that piracy can't, and encourages people to buy games rather than pirate them. Now, I'm beginning to question my beliefs. I would have had the pirate version (assuming there is one, and I'm SURE there is) downloaded about 6 times by now. But here I am still waiting for my legitimate version to come down the tubes.

I have a 2mb connection which runs great for everything else. I've tried all the tricks – firewall rules, deleting the clientregistry.blob, downloading that MS TCP tool and deleting TCP connections – it never goes above 17 KB/s.

This is madness. MADNESS! In these days of bit-torrent, how come they can't build a distributed system for downloading this stuff? It should be easy! I can't be the only person in ireland download Far Cry 2 over steam. Can't we all just download a different piece each and get them off each other? Can't we then authenticate those pieces with a central server?

Of course, between work and moving house and all, I wouldn't have time to play it even if I did have it downloaded, but its the thought that counts.

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Far Cry 2

If you havent seen this 20 minute video for FarCry 2 yet then you owe it yourself to watch it.

This has the potential to be the greatest computer game ever created.

In fact, its top of my list of games I'm looking forward to on PC, which looks like this

1. Far Cry 2
Sequel to the fantastic but flawed far-cry, which gave us gorgeous scenery, great weapons, fab combat and then ruined it with a stupid monster storyline

2. GTA-IV
Does this need explaining?

3. Rage
IDs New shooter / racer / Post-Apoc Sandbox FPS game thingie. Looks a tiny bit Doom 3 but still excellent

4. Borderlands
GearBox seem to be making nearly the same game as ID, except set on another planet. Its a good time to be a fan of mad-max style games (re-make Interstate 76 I say)

5. Fallout 3
Oblivion with machine guns and post-apocalyptic cityscapes. Yummy.

6. Left 4 Dead
Another small time game thats been bought up by Valve.

7. Stalker : Clear Sky
The Prequel to the refreshingly original Stalker

8. Whatever Valve come up with next
Apart from left 4 dead I mean.

9. Fable 2
I was one of those 12 people who missed the hype over fable and ended up thinking it was an amazing game as a result. The melee combat was intense, the music and atmosphere just sucked you right in.

10. Duke Nukem Forever
I've seen footage, and although it didnt quite live up to what some people expected (read: the second coming) it still looks like it could be a whole world of fun. And after 11 years it bloody better be a decent long game.

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Farm Cry

first post in ages, and probably the first for an actual mod as opposed to one I just made up. Moddb.com is a goldmine of failed mod projects, with several bizarre and ambitious entries buried deep inside. I found this one while searching for Far Cry vehicle mods!

Farm Cry is a mod under devolpment by Toxicdream Studios.

* Gameplay is based around running a farm and competing against others online.
* Farm Cry will be round based, each round lasting a maximum of about 30 mins.
* At the start of each round every team will start with a small farm, single tractor and tools.
* More tractors, tools, crops, trailers and silo space can be brought from a shop.
* The aim of the game is to make more money than your opponents.
* Currently no single-player is planned but it is a possibility

The project is being run by ‘Butterman’ and ‘Oggy’ – aka the toxic team – and they are looking for “A scripter, Coder, and animator”

Gameplay – in depth
Each map will include atleast 2 farms (one for each team).

They will both contain a shed full of tools for planting seeds, harvesting crop and whatever else we think of. At the start of the game a shed will only contain 1 of each kind of tool ( more can be brought). Teams will start with a single tractor and a plow/seeder and possbily a harvester.

Every 5mins (aprrox) all teams harvested crop will be sold at its market price (market will be affected by how much of each crop teams are selling). Diffrent crops will grow at different rates but also will have diffrent yields.

Strategy will have a large impact on the teams successes, numbers will not be important aslong as a team keeps communication (get those mics out! :P )

At the moment we are not fully decieded on the buying system, wheather we have a single team leader or the whole team voteing on what to buy next. So please share your ideas on what we should do!

Oggy is an amazing mapper and Crytek is an amazing engine so look forward to some eye-candy.

The Story Of Farm Cry

Farm Cry started as Fun mod v2. The main aim was just to mess around with tractors on a farm. I had known Oggy from a previous mod and towards the start of March he asked for my help, at the time i wasnt sure about using Crytek for what he wanted. Oggy pointed me in the direction of Irrilichit and for 2 or 3 weeks i was working on that. Oggy came to me and said he was having serious problems mapping with Quark.

Then we had a think about other standalone engines and decieded that Far Cry was probably the way foward. So Oggy got to work making our site and forums. I started looking at endless screens of lua code, my doubts of Lua quickly vanished. After about a week of studing Crytek i slipped playing a game of football (soccer) and broke my left wrist in two places (im left handed).

Im only now recovering and i can just about type a page without problems.

Sadly, the last update was back in october 2006

We now have 3 vechiles working in game. 2 which do need a better texture, but at the moment our skinner is busy with the splash screen, so they are on the to do list.

Priorities…

We also have more than 2 new objects in the game.
These include:
1 shotgun
Gates
Fences
Bridges
Telephone box
Deck chair…
Bench
1 House
And more.

That certainly was more than 2!

In fairness, it looks like it would have been fun. It certainly would have been unique – a sort of multiplayer Harvest Moon but with tractor racing. There’s a link to a website, www.toxicdream.co.uk, but it turns out this is (now) a paintball site.

Damn Shame.

Farm Cry – R.I.P

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So Deep, The Space

Recent posts on my favorite games blog (besides this one) have brought me back to that sess pool of tragic hilarity, Deep Shadows. They have a new section up for their upcoming project, 'The Precursors', which I have quoted at length here.

Please note, any wayward? ?question ? marks?, mipslelings, or poor implements of grammar-ness are in the source material!

From http://www.deep-shadows.com/en/projects.php

Precursors. The Creators. The Legend of the Galaxy. We can only guess who of the existing races carry the genes of the Progenitors? The Worlds are endless? Beautiful, unique and dangerous. Some of them are inhabited, the others serve only as the shifting bases for the smugglers. Some worlds are in the infancy of their development evolution, while others have already collapsed.

Only when you yourself travel through these worlds, you will see burning seas and frozen skies, then you will realize the power of nature. Only then you will see corrupted politicians, unselfish patrons of the arts and brutal despots, then you will realize the truth of the society. Only then you will deep into unknown sectors of the Galaxy, face the unknown abnormalities, fly in the comet?s tail and plunge into some accidental portal ? then you will realize the endless depth of the Space.

But this is just the future. And it?s still unknown what will this journey be like ? but we can say it for sure ? such journeys will be unforgettable.

That about sums it up for me.

Only then you will deep into unknown sectors of the Galaxy, face the unknown abnormalities, fly in the comet?s tail and plunge into some accidental portal ? then you will realize the endless depth of the Space.

It’s those ‘unknown abnormalities’, and ‘accidental portal’s that make deep shadows games worth their weight in gold. or maybe potassium.

then you will realize the endless depth of the Space

So deep, the space. that no person can hear you to scream into it.

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Hellgate London Demo Impressions

Where to start.

I wasn't expecting much from hellgate, so I shouldn't really be disappointed by the impressions I got from the demo, and yet I am. It's just depressing, to see yet another example of a game that could have been incredible, amazing, fabulous – ruined seemingly by a lack of effort or common-sense on the part of the developers.

I start my game, plagued by tooltips despite having checked the 'disable tooltips' option on the character creation screen. First thing that happens is I get a 'video' message from some lost guy called murmur. This video comprises of a picture of him, and some text appearing on my screen detailing his predicament. "Thank goodness your're here!" he seems to cry "I'm stranded!" and "Maybe we can make it to holborn station together!"

I find Murmur about 100ft in front of me, past some ambling zombies who never seem to bother me and are easily side-stepped. Stranded indeed. When I talk to the scared, frightened murmur, he looks non-chalant, waves at me every five seconds, and seems to come on to me saying things like "its a big universe – if it doesnt work out maybe we could relocate" or "well aren't we just full of questions!". Not exactly terrified behaviour, but we'll forgive that. Also his lips don't move when he talks.

He's been on a critically important mission with some templar who were butchered. He suggests we go and retrieve the information they died to obtain, about some guy called fawkes. Murmur has now stopped waving and has begun to bow ceremoniously ever five seconds.

I notice as I run down the streets that fragments of windows reflect a street which bears no resemblance to the one we're on. More zombies are on the streets, walking like John Cleese in the python silly walks sketch. No, Really.

We find a half dead templar knight. "The mission!" he cries "it must not fail!" "the doctor – fawkes. dr fawkes" "listen, his device…" "you must bring word to lann" "give him fawkes communique! he must find the device" "go to covent garden station, give fawkes communique to lann" "he'll understand. He'll find the doctor …use the device" "there's still hope. always hope… always ho…"

He Dies.

I am filled with questions. Who is fawkes! Could he be a doctor of some kind? Might he have some kind of device on him by any chance? And was I supposed to bring anything to anyone?

I try to ask murmur to see if he can clarify any of this. He won't let me look directly at him, and keeps side stepping around me like he's trying to hide.

We go to holborn station. Inside I find murmur, even though he's supposedly following me. Now he's leaning against a wall, beside a big ad for nVidia, picking his nose repeatedly. When i talk to him he lurchs forward, and gesticulates wildly while saying "wanted to talk didja mate?"

I swear to myself thats the last time i'll converse with that irritating twat.

I walk further into the station, find various guard types, a camp shopkeep, a boy called 'joey' with a wooden leg (really) and a woman with the BIGGEST breasts I have ever seen in a computer game. In that statement I'm including lara croft, all the female characters from dead or alive, tekken, tao feng, everything.

Seriously. As the old adage goes, when in doubt, include a female character with boobs bigger than basketballs. I talk to the top heavy heroine and discover she has the voice of a 60 year old woman.

I stop playing hellgate, decide not to buy the game and begin writing this post.

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Blindsided by FarCry 2

I've been looking forward to Crysis for a long time. As the spiritual sequel to Far Cry, one of my all time fave games, it's obviously and exciting prospect. But now, with all my attention focussed on Crysis, I've been totally blind-sided by FarCry 2, the ACTUAL sequel to FarCry.

First off, a little history. Crytek and Ubisoft parted after farCry, for whatever reason (i'm going to go with endless cheap knock-off sequels to far-cry that sucked). Ubisoft kept the brand name, and Crytek took their engine and redeveloped it for another tropical shooter, Crysis. Meanwhile, ubisoft seemingly continued with the trend of cheap knock-off sequels, announcing FarCry 2 to very little fanfare and a bit of skepticism.

However, it seems now that the team put together for FarCry 2 took a good long look at everything that made the first far cry great, ignored all the shitty sequels, and threw away all the stuff that made FarCry a bit stupid at times.  

At the Leipzig Games Show (which I'm SO going to next year – if i can get in) They demoed FC2 behind closed doors, with no video equipment allowed. Here's some of the sexy details, via Joystiq. 

  • They've chucked all the stupid stuff – namely the Mutants – And they've kept what made it a great game, (at least up to about the third or fourth level).
  • Immersive Gameplay, Realism and Exotic Settings.
  • This time around, it's set in the african savannah rather than on a tropical island (because everyone's doing tropical islands now).
  • The world is 50 sq. km, unrestricted (go anywhere) with no load times.
  • Jungles are all procedurally generated, interactive, and full of destructible trees (all the rage these days).
  • The player's map is in-world so when you pull it out you need to find good light to read it.
  • The map shows 1 sq. km, or 1% of the world. 1%!.
  • No health packs, instead they'll have 60+ first aid techniques you can do (more on that later)
  • Full Day / Night cycle and weather system. Wind will affect fire, windmills, and trees but probably not bullets.
  • Weapons : You buy weapons in the game from arms dealers. There are about thirty weapons in the game.

Some stuff that happened in the demo.

He climbs onto the back of a parked Jeep, fires the turret, and jumps into the driver's seat. The AI is autonomous, so they chase him. "This is not a scripted car chase. This is the AI pissed off I stole their truck."

He crashes the vehicle, gets out, shoots his way through some shacks to take cover. They're looking for him and say, "Let's cut his fucking eyes out."

He's wounded so he uses a knife to pull out a bullet from his leg. No health packs. In the final game they'll have over 60 animations for first-aid.

The truck flattened a row of grass on it's way in. It's not pretending to blow in the wind, it's "real" and they can render it off to the horizon.

You can pick up ammo from ammo piles, but they're real too. He shoots it and hundreds of bullets start flying around.

They have a real-time day/night cycle. He shows the sun coming up (in the East of course), shows the light coming through the trees (God rays!). He shoots some tree branches off, more light comes through, the tree's shadows change.

The skybox is not a texture, those are procedural clouds. He's created a storm, the clouds change, the wind is blowing the grass and the trees. Trees are actually losing branches. Particles from an explosion are blown away in the wind as well.

There are no super powers or mutant powers or anything. You can't turn on storms. They'll take control of the weather system at times to emphasize events, make them feel more cinematic.

he shoots a building full of ammo with a rocket launcher and the whole building explodes in a chain reaction, tires fly everywhere.

Somebody asked about ricochets and he happily answers showing an example. RPGs can bounce, but it's dangerous. One explodes too close and he reaches over his arm to put out a fire. Audience claps!

While the RPG is his 2nd favorite weapon, the flame thrower is his first. He lights a tree on fire at the bottom, and watches as the entire thing lights up on its own.

He shoots a guy in the leg, and everyone scatters. Of course, since he's not dead, another comes out to help him and, sure enough, he gets shot. THe audience loves it.

Uh oh, they're after him! He dies, and his friend Marty is there to drag him to safety. If he killed Marty previously, he'd be dead right now. Marty is in the open, and he can be killed just like any other character. Marty left all of his guns on the ground so we've got to find another weapon. The fire he started before has spread even wider.

"Normally when I do this demo it's a little shorter so it's starting to get dark." He lights some stuff on fire to give us more light. You can use fire to also help control fights.

He climbs into a dune buggy (!) and speeds away, intentionally crashing it into a tree and climbs into a hang-glider. "It wouldn't be FarCry without a hang-glider."

"What's it like hang-gliding in a storm?" "not implemented is what it's like." Laughs.

In short, this game sounds like it's building up to be as revolutionary as the original, even without the original team.

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